In Animation Studio with Conann, we've moved into Tonal Studies. We have to think about how best to present our world project, and how that world would be explored with a camera.
Our project essentially has two pieces, one piece being James (the creature that the world lives on), and the other being the actual world. As explained in my last blog, the two have distinct tones, one being horrifying and the other somewhat comical. I tasked myself with conveying the sense of horror and depression of the drug addled underworld through the marketplace of the creatures.
I imagined the area as a nod to the game Metro: 2033, where the people of Moscow live in the subway system to avoid nuclear radiation on the surface. In that setting, the ceilings are low, there isn't much light, and the people trade in necessities, like bullets, food, and water. I thought this made a lot of sense for this world as well, since they would be drug addicted, and so would trade anything to get more of it from the miners.
Last week we had agreed to keep the world darkly lit but with high contrast, to hold on to the sense of tension that the creatures must be feeling. I attempted to reflect this in my Tonal Studies:
Our project essentially has two pieces, one piece being James (the creature that the world lives on), and the other being the actual world. As explained in my last blog, the two have distinct tones, one being horrifying and the other somewhat comical. I tasked myself with conveying the sense of horror and depression of the drug addled underworld through the marketplace of the creatures.
I imagined the area as a nod to the game Metro: 2033, where the people of Moscow live in the subway system to avoid nuclear radiation on the surface. In that setting, the ceilings are low, there isn't much light, and the people trade in necessities, like bullets, food, and water. I thought this made a lot of sense for this world as well, since they would be drug addicted, and so would trade anything to get more of it from the miners.
Last week we had agreed to keep the world darkly lit but with high contrast, to hold on to the sense of tension that the creatures must be feeling. I attempted to reflect this in my Tonal Studies:
Upon Reflection, the task was fairly straightforward. I think we all had an Idea of the world's atmosphere, and it was simply a matter of getting that sense across. Personally, I think I've learned a bit more about shading and tonality in images by doing this task, since I'd never done anything like this before. The Tonals are pretty rough, but I think they get the idea across.
I think that the project's visuals are somewhat similar to the way the Arctic is portrayed in film. There's a lot of similarities between the Ice planet we've created and the North, mainly in the sheer difficulty of survival in their climates. I would be interesed in how filmmakers and animators convey that sense of desperation.
I haven't received others' work on the task at this point, which is concerning to me. I'd like to get a presentation together for tomorrow's class, but without their work, I won't be able to. Teamwork is something I'd like to improve, but I don't feel like we've collaborated much this week. We've all delegated work to each person and pretty much worked individually. This is disappointing to me, and I hope to improve the group structure in the future.
(My group is Shannon, Neale, and Kae)



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