This week, we're focused on Tonal studies. Today, we began by doing research on Colour Palettes, Keying, General Cinematography, and more. From various videos, articles, and clips from Movies, we got an idea of how to make our Tonal studies look.
Firstly, looking at this link gave us a good idea of colour palettes and the overall look we wanted to go for.
https://www.youtube.com/watch?v=tILIeNjbH1E
Firstly, looking at this link gave us a good idea of colour palettes and the overall look we wanted to go for.
https://www.youtube.com/watch?v=tILIeNjbH1E
There are 3 types of Colour Palette mentioned in this video that we could choose from.
- Firstly is the Single Colour Saturation, Where only one tone of one colour is used, and the rest is black and white.
- The Second is Single Tone, where we only use one tone of colours, but are allowed to use everything in one colour.
- finally, We had the option of using complementary colours, like Red-Green, Orange-Teal, etc.
In the end, to reflect the nature of the hellish world on James's back, we chose to have it be a cold, bluish tone.
We also had to decide Tone.
We also had to consider Contrast and Keying even though we were just drawing, not filming.
Our World is set on a character named James who is in turn living on another character. The characters living on James are drug addled, looking for crystals within the caves on the crystals of James's back. Their lives are difficult, and they keep digging lower to find more crystalline drugs. The landscape is increasingly cold the further down into James they dig, and the surface looks like an Arctic landscape like the one below.
Our Decision: We decided to make the main world, the difficult, Victorian lifestyle living in caves very low contrast and dark, since their lives are so difficult, and also because the world is so extreme.
What this means is that we had to consider what we wanted to convey to the viewer, what kind of emotion we wanted to stir.
We decided that James, who is a comical character basically put in for comic effect, would be shown comically, with flat, colourful shots.
In the actual world, we decided to heavily contrast the happiness of James with very depressing and hopeless images of a nearly post-apocalyptic setting.
Extras:
One sticking point we haven't worked out yet is the characters in the world. Initially, it was designed to just be humans, but we decided that, in the logic of the setting, it wouldn't make sense. As a result, we changed it to go further outside normal reality, to push the project further outside of what's normal. All of this means that the characters need to be redesigned to make them more alien, beast-like, and intense, to reflect how their evolution would develop in their surroundings.
This is James:
Our World is set on a character named James who is in turn living on another character. The characters living on James are drug addled, looking for crystals within the caves on the crystals of James's back. Their lives are difficult, and they keep digging lower to find more crystalline drugs. The landscape is increasingly cold the further down into James they dig, and the surface looks like an Arctic landscape like the one below.
Our Decision: We decided to make the main world, the difficult, Victorian lifestyle living in caves very low contrast and dark, since their lives are so difficult, and also because the world is so extreme.
What this means is that we had to consider what we wanted to convey to the viewer, what kind of emotion we wanted to stir.
We decided that James, who is a comical character basically put in for comic effect, would be shown comically, with flat, colourful shots.
In the actual world, we decided to heavily contrast the happiness of James with very depressing and hopeless images of a nearly post-apocalyptic setting.
Extras:
One sticking point we haven't worked out yet is the characters in the world. Initially, it was designed to just be humans, but we decided that, in the logic of the setting, it wouldn't make sense. As a result, we changed it to go further outside normal reality, to push the project further outside of what's normal. All of this means that the characters need to be redesigned to make them more alien, beast-like, and intense, to reflect how their evolution would develop in their surroundings.
This is James:
In terms of colour, we decided to contrast him with the horrific world living on him by giving him a nicer palette, like the one below:
This Pokémon's colour palette is more what we were thinking would work for James.
Another side note: The landscape of the surface of the creatures' back is low contrast, with the colour palette shown here:
Conclusion:
In this meeting/work session, we decided to have these tasks for the next meeting/week.
- Figure out the Appearance of the Creatures living on James.
- Get the style of the cinematography figured out.
- Draw up tonal studies for the way this world would be explored and presented.

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